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Multiplayer Changes Diablo was
named the 1996 Game of the Year by both CGW and
GameSpot in part because of its seamless Internet
play and multiplayer support. While the multiplay
was good, it was overshadowed by incessant
cheating.
Blizzard says it is committed to addressing the
problem, and co-designer Eric Schaefer promises,
"We will solve the cheating." Schaefer
won't reveal details though, partly because the
team is still working on solutions and partly
because Blizzard doesn't want to give away its
plans to prospective cheaters.
Blizzard says it will increase the maximum number
of players, possibly up to eight. Most important,
the entire game will be available in multiplayer
games. Every quest will be playable in single-
and multiplayer modes. Difficulty levels will be
taken out of the multiplayer game. Since each
successive town gets progressively harder,
Blizzard sees no need to add difficulty levels.
Altered
States
Aside
from making high-concept changes, Blizzard's
development team is also overhauling the engine
and interface. The new engine is already running,
and it looks better than the original. There was
some talk of a new 3D engine, but that was
scrapped in favor of the more familiar 2D engine.
While the perspective remains the same, the
graphics are now much cleaner and more detailed.
The lighting will be blended better for more
realistic shadows. Also, the environment is being
enlarged. You'll remember that the walls and
doors in Diablo were only slightly taller than
your character, but in Diablo II the walls will
loom, giving the entire dungeon a more foreboding
appearance. Blizzard has also implemented true
transparencies (rather than dithering) when a
character walks behind a wall.
Characters will now enjoy true line of sight.
Only the objects in the character's direct line
of sight will be visible. No more seeing through
doors or walls, even if they are directly in
front of you.
Blizzard says that dungeons will be more
interactive, with more traps and breakable
objects, including stained glass windows. The
graphics will also shift away from being
tile-based, to give you true point-and-click
freedom of movement (in contrast to Diablo's
eight directions of movement). Blizzard has also
heard gamers' cries and will add a
"run" feature to your character's
movement options.
Hell
to Raise
There
are still some things that Blizzard is keeping
secret. Of course, this early in the development
cycle, there is much that still hasn't been
finalized. As more details are revealed, we'll
bring you updates. For now, the Blizzard team is
working hard on the first act, and promises that
each successive act will only get better. It's
also mindful of the shipping pains of Diablo and
has built in plenty of months for play testing.
At this point, the team's got great ideas and an
impressive-looking engine and first dungeon. The
rest remains to be seen, but the folks at
Blizzard have never let us down before.
Character
Class Spells and Abilities
Here's
a sampling of the new spells that some classes
will possess:
Whirlwind: Wind attack that strikes all squares
around character
Zealotry: Lowers speed, but boosts attack
strength and hit points
Enchant: Makes target sword flame, and makes
other weapons magical
Glacial Spike: A cold spike that freezes target
Summon Blood Golem: Blood golem fights to the
death for you
Wall of Bone: An impassable wall with tough hit
points
Control Monster: Temporarily turns a monster into
an ally.
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