Picture |
Name |
Description
of Spell |
|
Apocalypse |
Annihilates most things in
close proximity to the caster. If you're
surrounded by monsters and beginning to
panic this is the time to use it.
Player-friendly spell. |
|
Bloodstar |
Casts a ball of energy,
similar to the witches in hell, reduces
the enemies hit points by 1/3 the casters
magic level. Uses health as well as Mana
to cast. |
|
Bone Spirit |
Casts a phantom at the enemy
taking 1/3 of their hit points. Uses
health as well as Mana to cast. |
|
Chain
Lightning |
Sometimes referred to as
spread-out lightning. Casts a web of
lightning in all directions from the
caster. Damages friend and foe so use
cautiously when playing multi-player
games. |
|
Charged
Bolt |
Discharges streams of
electricity which travel haphazardly
rebounding off walls until striking the
enemy. |
|
Elemental |
A fiery phantom charges at
the target exploding into a fireball on
impact. |
|
Fireball |
A rapid-fire spell packing a
powerful punch. One of the most useful. |
|
Firebolt |
Slow to cast, easy on the
mana. You pay for what you get though,
this is definitely the poor relation of
the Fireball. Sufficient on early levels. |
|
Firewall |
A wall of fire erupts from
the ground damaging anything stupid
enough to stand in it, including other
players. If a level 15 or above firewall
has been cast prepare for a long wait
until the thing finally dies down. |
|
Flamewave |
Basically a moving firewall,
slightly less powerful. Sweeps across a
room damaging anything it comes into
contact with - that is not resistant to
fire of course. |
|
Flash |
Fast to cast and effective
within an eight square radius. No use on
the undead though and significantly more
effective when a higher level. |
|
Golem |
This lonely old guy rise
from the ground to pound his fists on any
unfortunate beast that stands in his way.
His Hit Points are relative to the level
of the spell & the caster's total
mana. |
|
Guardian |
Another top spell. Cast this
three headed beastie and he'll spew
high-speed fireballs at any enemy within
range. A real pal. |
|
Healing |
Heals your own wounds |
|
Heal Other |
Heals your team mates
wounds. Multiplayer only. |
|
Holy Bolt |
Fires a ball of holy magic.
Works only on the undead including the
Big Man himself. |
|
Identify |
Reveals the special features
of an unidentified object. The same skill
as that of Cain the elder, can
identificate magic or unique items. |
|
Inferno |
Works best when dealing with
a group of enemies as it casts a jet of
fire. Not terribly useful on the lower
levels. |
|
Infravision |
Allows the caster to see
what monsters lurk behind walls and
closed doors. |
|
Lightning |
Easier to control than chain
lightning. You can specify which enemy
this concentrated bolt of electricity is
to travel to. Not as powerful as Chain
Lightning. |
|
Mana Shield |
Cast this spell on yourself
and any damage received will be taken
from your mana first rather than your
health. This spell is more effective the
higher the level of spell. |
|
Nova |
A blast of lightning
radiates from the caster. An extremely
powerful spell. |
|
Phasing |
Randomly transports the
caster to any spot in sight. Used to get
you out of sticky situations but note it
could transport you into an even bigger
horde of monsters. |
|
Resurrect |
Breathes life back into a
fallen companion using 1 HP and 1 Mana.
Multiplayer only. |
|
Stone Curse |
Turns your target to stone.
The time they remain in this state is
determined by the level of the spell. |
|
Telekinesis |
Allows manipulation of
objects from a distance. Opening doors,
chests, pushing monsters back and picking
objects up. Handy in hell for moving
levers. |
|
Teleport |
Excellent panic-button this
one. Teleports user to a specified
location within view. Use when a pack of
monsters have penned you in. |
|
Town Portal |
Casts a gateway to town from
any level of the dungeons. Will last
until the caster returns to the dungeons
through it. Each player can have only one
portal open at any time. |