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Going to Town Diablo II
will boast a far greater scope than Diablo. This
time, you're questing to save an entire world,
not just a town. Each of Diablo II's four towns
will have one main dungeon, several subdungeons,
and a surrounding wilderness area that can be
fully explored. And, according to co-designer
Eric Schaefer, each town will have as much
gameplay as all of Diablo.
Towns will be arrayed in linear fashion, meaning
that you'll have to finish one town before you
can move on to the next. But, once you finish
clearing a town, you can return to it later.
Certain quests will span several towns, requiring
you to travel back and forth, probably by caravan
or teleport.
Although Blizzard is being coy about the three
other towns, it will say that each has a unique
flavor and environment. One act will take place
in the desert, possibly in a Horadrim town, with
a few resident sorcerers. Another act will take
place in a jungle environment.
Each town will also have a powerful end boss.
Andariel will be the main villain in the
monastery town and Diablo will be the final boss,
but who are the other two? Blizzard wants that to
be a surprise.
Fantastic
Five
Like
the settings, the character classes will be more
diverse this time around. There will now be five
classes - two spell-casters, two fighters, and
one hybrid - and each will play differently. The
attributes list will stay the same, but combat
will change. While spell-casters will have a
melee weapon and a range of spells, fighters will
have a repertoire of fighting moves that will
rival the mage spells for diversity. These moves
will, in effect, replace spells for these melee
characters. (The fighters will be able to cast a
few spells, but only through the use of scrolls
or staves.) The hybrid class should have a mix of
spells and fighting moves.
By giving each class a wide range of fighting
abilities and spells that no other class can use,
Blizzard hopes to make the playing experience for
each character different. Each class will also be
customizable, because not every player will be
able to master the fighting moves of every class.
Two players could thus create characters of the
same class but with very different fighting
abilities.
Diablo II will also boast a host of new spells
and monsters. Only a few monsters from Diablo
will be back, and each town will have its own mix
of monsters.
Building Character
There
are no rogues, warriors, or
sorcerers to play in Diablo II.
The Lord of Terror is mightier
than ever, and the previous
game's heroes simply aren't up to
the challenge. So Blizzard has
created five new character
classes. One, the Amazon, is a
cross between the rogue and
warrior, with superior melee and
range attacks. Her main attacks
make use of either the bow or
spear. She will have five levels
of abilities, each more powerful
than the last. You can see some
of the proposed abilities in the
chart. These aren't all of her
abilities, and in fact, she won't
be able to learn all of them.
You'll have to pick from among
the total number, meaning that
gamers will be able to customize
unique characters. You might
specialize in the spear, while
your friend specializes in the
bow |
|
Level |
Skill |
Effect |
1 |
Vital
shot (bow) |
Slower,
but more damaging shot |
|
Jab
(spear) |
Faster,
but slightly less powerful attack |
2 |
True
aim (bow) |
More
accurate, but slower shot |
|
Entangle
(spear) |
Temporarily
paralyzes target |
3 |
Safe
shot (bow) |
Fire
into melee without hitting
friends |
|
Fend
(spear) |
Less
accurate hit, knocks target back |
4 |
Dodge |
Instantly
dodge an attack |
|
Impale
(spear) |
Triple
damage, but chance of destroying
spear |
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