The Changes |
Here are some changes between Diablo and Diablo II | |||||||||||||||||||||||||
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Multiplayer Changes Diablo was named
the 1996 Game of the Year by both CGW and GameSpot in
part because of its seamless Internet play and
multiplayer support. While the multiplay was good, it was
overshadowed by incessant cheating. Altered States Aside from
making high-concept changes, Blizzard's development team
is also overhauling the engine and interface. The new
engine is already running, and it looks better than the
original. There was some talk of a new 3D engine, but
that was scrapped in favor of the more familiar 2D
engine. While the perspective remains the same, the
graphics are now much cleaner and more detailed. The
lighting will be blended better for more realistic
shadows. Also, the environment is being enlarged. You'll
remember that the walls and doors in Diablo were only
slightly taller than your character, but in Diablo II the
walls will loom, giving the entire dungeon a more
foreboding appearance. Blizzard has also implemented true
transparencies (rather than dithering) when a character
walks behind a wall. Hell to Raise There are still some things that Blizzard is keeping secret. Of course, this early in the development cycle, there is much that still hasn't been finalized. As more details are revealed, we'll bring you updates. For now, the Blizzard team is working hard on the first act, and promises that each successive act will only get better. It's also mindful of the shipping pains of Diablo and has built in plenty of months for play testing. At this point, the team's got great ideas and an impressive-looking engine and first dungeon. The rest remains to be seen, but the folks at Blizzard have never let us down before. Character Class Spells and Abilities Here's a
sampling of the new spells that some classes will
possess: |
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