Picture |
Name |
Description of Spell |
|
Apocalypse |
Annihilates
most things in close proximity to the caster. If
you're surrounded by monsters and beginning to
panic this is the time to use it. Player-friendly
spell. |
|
Bloodstar |
Casts
a ball of energy, similar to the witches in hell,
reduces the enemies hit points by 1/3 the casters
magic level. Uses health as well as Mana to cast. |
|
Bone Spirit |
Casts
a phantom at the enemy taking 1/3 of their hit
points. Uses health as well as Mana to cast. |
|
Chain
Lightning |
Sometimes
referred to as spread-out lightning. Casts a web
of lightning in all directions from the caster.
Damages friend and foe so use cautiously when
playing multi-player games. |
|
Charged
Bolt |
Discharges
streams of electricity which travel haphazardly
rebounding off walls until striking the enemy. |
|
Elemental |
A
fiery phantom charges at the target exploding
into a fireball on impact. |
|
Fireball |
A
rapid-fire spell packing a powerful punch. One of
the most useful. |
|
Firebolt |
Slow
to cast, easy on the mana. You pay for what you
get though, this is definitely the poor relation
of the Fireball. Sufficient on early levels. |
|
Firewall |
A
wall of fire erupts from the ground damaging
anything stupid enough to stand in it, including
other players. If a level 15 or above firewall
has been cast prepare for a long wait until the
thing finally dies down. |
|
Flamewave |
Basically
a moving firewall, slightly less powerful. Sweeps
across a room damaging anything it comes into
contact with - that is not resistant to fire of
course. |
|
Flash |
Fast
to cast and effective within an eight square
radius. No use on the undead though and
significantly more effective when a higher level. |
|
Golem |
This
lonely old guy rise from the ground to pound his
fists on any unfortunate beast that stands in his
way. His Hit Points are relative to the level of
the spell & the caster's total mana. |
|
Guardian |
Another
top spell. Cast this three headed beastie and
he'll spew high-speed fireballs at any enemy
within range. A real pal. |
|
Healing |
Heals
your own wounds |
|
Heal Other |
Heals
your team mates wounds. Multiplayer only. |
|
Holy Bolt |
Fires
a ball of holy magic. Works only on the undead
including the Big Man himself. |
|
Identify |
Reveals
the special features of an unidentified object.
The same skill as that of Cain the elder, can
identificate magic or unique items. |
|
Inferno |
Works
best when dealing with a group of enemies as it
casts a jet of fire. Not terribly useful on the
lower levels. |
|
Infravision |
Allows
the caster to see what monsters lurk behind walls
and closed doors. |
|
Lightning |
Easier
to control than chain lightning. You can specify
which enemy this concentrated bolt of electricity
is to travel to. Not as powerful as Chain
Lightning. |
|
Mana Shield |
Cast
this spell on yourself and any damage received
will be taken from your mana first rather than
your health. This spell is more effective the
higher the level of spell. |
|
Nova |
A
blast of lightning radiates from the caster. An
extremely powerful spell. |
|
Phasing |
Randomly
transports the caster to any spot in sight. Used
to get you out of sticky situations but note it
could transport you into an even bigger horde of
monsters. |
|
Resurrect |
Breathes
life back into a fallen companion using 1 HP and
1 Mana. Multiplayer only. |
|
Stone Curse |
Turns
your target to stone. The time they remain in
this state is determined by the level of the
spell. |
|
Telekinesis |
Allows
manipulation of objects from a distance. Opening
doors, chests, pushing monsters back and picking
objects up. Handy in hell for moving levers. |
|
Teleport |
Excellent
panic-button this one. Teleports user to a
specified location within view. Use when a pack
of monsters have penned you in. |
|
Town Portal |
Casts
a gateway to town from any level of the dungeons.
Will last until the caster returns to the
dungeons through it. Each player can have only
one portal open at any time. |